Current Development Reports

28 feb 1999

Editor
I've been doing some work on the editor. Main reason is the lack of structure in the tracks you build (and the buggy user-interface). I thought of a structure that binds a few tracks together. This way you don't need to worry about the distance between two (or more) parallel tracks; the simulator will handle that. Also I'd like to build bigger stations; with tracks bound together (or grouped together if you will), it'll be easier to define platform placement etc.

Simulator
I've been looking at the DirectX SDK; I'd like to use 3d acceleration for the sim! That will allow both better looking graphics and more frames per seconds!